Net Art, VR, AR, etc.

Home

A hybrid project whose first iteration came to fruition in 1999, Home began as a work of net art which included a VRML/X3d navigable environment featuring a house and its surrounding block.  Each house on the block portrayed some aspect of suburban living (perpetual TV, an extreme desire for privacy, a house in the act of balancing on one point, a cul-de-sac with Mother Goose's shoe-house and a house of cards, etc.) that served as a metaphor for some aspect of contemporary life.  The main house, at the end of the street, contained a fragmented narrative supplied by 6 character voices randomly activated in each room, as well as animations triggered by clicking or by proximity, and a gallery of media work by other artists including:  Michelle Citron, Diane Hagamann, Art Nomura, etc.

Home - CAVE

Documentation of a version of the Home project, shortened for inclusion in a group show in the CAVE (Virtual Reality system) at Ars Electronica in 2000. With Drew Browning, assistance from Geoffrey Baum.

Out of Sight, Out of Mind

The Pacific Garden Mission, now located at 1458 S. Canal Street in Chicago is in the midst of an urban wasteland - surrounded on two sides by multiple railroad tracks and on two others by mega parking lots. It is situated in an area where there is almost no chance that a person who might needs its services would wander accidentally. Formerly located in the bustling South Loop area, on State Street, in a building it occupied for 84 years, it gained a roomy new facility but lost proximity to those it serves. Fewer street people now roam the downtown area - is this accidental? The QR code posted on the light pole reads: "Out of Sight, Out of Mind".

Early Touch Screen works

Created when touch screens were still a rarity, this series of small works plays with the idea of the translation of the human touch to the digital response, mimicking real world results.